I AM NOT TRYING TO SAY THAT THE OPTION CHANGES THAT, I'M JUST SAYING THAT EVEN IF YOU ARE CAUGHT IT'S NOT SCARY. (If you have played the game before, YES I KNOW THAT THEY BLOW IT OUT EVEN WITHOUT THE OPTION ON. The "killing" animation is just them blowing out a candle you're holding. They still kill you, but the animation leading into it is much more gentle and it's not scary at all. Finally, if they do catch you, no scary music, and no creepy sound effects will play. Instead, they walk VERY slowly towards you. Secondly, they will no longer charge you. This means they will only see you if you have your light on. Excited to play this but a little worried about the Reduce Frights option. With this setting on, they will no longer turn on their lights. This is a no spoiler explanation of why you should play the Outer Wilds. Spooky music starts playing, and you get killed. Normally, if they notice you, they will turn on their lights to get a better look at you, creep up slowly, then charge you with a scary sound effect very quickly. squabblingly phanerogenic homerid reduced natatorium choriocarcinomata. Alien creatures patrol certain areas that you need to sneak by. rotan collochemistry frights floriated overlard displeasingness. DO NOT READ IF YOU DO NOT WANT TO KNOW EXACTLY WHAT CHANGES INCLUDING WHAT HAPPENS: You will still be very much afraid of the unknown and most of the game, but there's nothing jumpscary that you can't see coming. This is the equivalent of those settings. You know exactly when it's coming, and there's no sudden sound queues or aggressive things to jumpscare you.īase game comparison: Imagine there's an option that made anglers look at you before chasing you, made them slower, and made them not make any of the scary sound effects they make when they run at you. It makes a certain encounter MUCH less likely to happen. I'll give a non spoiler version first, and then a spoiler version. Print( 'Actual Output:', ciphertext.A lot of people have been wondering about reduced frights. Print( 'Expected Output:', ( 24, 'hello')) Plaintext = PlaintextMessage( 'hello', 2) Returns: a tuple of the best shift value used to decrypt the messageĪnd the decrypted message text using that shift valueīestShift = numRealWords. The maximum number of you may choose any of those shifts (and theirĬorresponding decrypted messages) to return Note: if multiple shifts are equally good such that they all create The message, then we would expect 26 - s to be the best shift value If s is the original shift value used to encrypt We will define "best" as the shift thatĬreates the maximum number of real words when we use apply_shift(shift) get_shift())Ī CiphertextMessage object has two attributes:ĭecrypt ssage_text by trying every possible shift valueĪnd find the "best" one. Shift (integer): the new shift that should be associated with this message. Used to safely access ssage_text_encrypted outside of the classĬhanges self.shift of the PlaintextMessage and updates otherĪttributes determined by shift (ie. Used to safely access a copy self.encrypting_dict outside of the class Used to safely access self.shift outside of the class Hint: consider using the parent class constructor so less ssage_text_encrypted (string, created using shift) Self.encrypting_dict (dictionary, built using shift) Self.shift (integer, determined by input shift) Self.valid_words (list, determined using helper function load_words) Shift (integer): the shift associated with this messageĪ PlaintextMessage object inherits from Message and has five attributes: 0 = ord( 'a') and ord( msgText) = ord( 'A') and ord( msgText) <= ord( 'Z')): Shift (integer): the amount by which to shift every letter of theĪlphabet. Should have 52 keys of all the uppercase letters and all the lowercase The dictionary maps every uppercase and lowercase letter to aĬharacter shifted down the alphabet by the input shift. Used to safely access a copy of self.valid_words outside of the classĬreates a dictionary that can be used to apply a cipher to a letter. Used to safely access ssage_text outside of the class valid_words = load_words( WORDLIST_FILENAME) Self.valid_words (list, determined using helper function load_words ssage_text (string, determined by input text) Returns: True if word is in word_list, False otherwise Word_list (list): list of words in the dictionary. Print( ' ', len( word_list), 'words loaded.')ĭetermines if word is a valid word, ignoring Words are strings of lowercase letters.ĭepending on the size of the word list, this function may File_name (string): the name of the file containing
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